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Saturday, April 30, 2011

Android VS Iphone


Throughout 2010 there were escalating tensions between Google Android and Apple iOS, as the two platforms emerged as the rising superpowers in the mobile world. But, if you thought things were heated between them last year, then as the saying goes, you ain’t seen nothing yet. These two ecosystems are on course for a massive collision in 2011 and the stakes are about to get a lot higher.
The arrival of the iPhone on Verizon is a major incursion into what had previously become Android territory. Android 3.0 “Honeycomb” (the tablet OS) is about to unleash an army of Android tablets in a full frontal assault on the iPad. There is going to be blood, but the carnage is likely going to have a greater impact on the other competitors in the mobile market more than on Apple and Google themselves.
To help evaluate the race between Android and iOS in 2011, I’d like to approach it from the perspective of where the two platforms are vulnerable. That will help give us an idea of where they might go after each other and where upstarts may try to challenge them.

Weak spots for iOS


For the iPhone and iPad the number one draw is ease of use. Your toddler and your grandmother (the one who is intimidated by computers) can both pick up one of these devices and figure out how to use it. As Jerry Pournelle says, with Apple products “everything is either very simple or it’s utterly impossible.” The utterly impossible side is where we find Apple’s first weak spot.
1. Software inflexibility: There is very little tweaking and customization allowed by iOS. You have to do it Apple’s way or else it’s probably not an option. These limits allow iOS products to function very well within the protected space carved out by Apple. However, if you have the need or desire to do something that is not within the boundaries Apple has set for iOS (and can’t create an app to handle it), then you’re out of luck.
2. Productivity limitations: Both the iPhone and iPad are far better devices for consuming information than creating it. Part of the problem is with the on-screen keyboard, which works magnificently for short bursts of data entry but is not something you want to use for writing an email or document of greater length. The operating system itself is not especially tailored for multi-tasking or work-focused tasks such as building presentations, editing files, and juggling several bits of information at once.
3. Fewer hardware choices: Some people prefer really big screens while other people like ultra-small and portable devices. Some want a high-resolution camera lens and all the multimedia bells and whistles in their mobile device, while others don’t need any of that stuff (and don’t want to pay for it) but want a really nice hardware keyboard so that they can do longer data entry more comfortably. With Apple products, you have very few choices. In fact, with both iPhone and iPad there are really only two choices to make when buying the product: storage and connectivity. You get to pick how much storage you want and you get to pick the wireless carrier on the iPhone or the Wi-Fi only model vs. the mobile broadband model on the iPad. That’s it.

Weak spots for Android

The best thing about Android is that its Open Handset Alliance includes some of the biggest and best vendors in the mobile world, including Samsung, Motorola, HTC, LG, Dell, Sony-Ericsson, and many more. The Android partners make devices in all shapes and sizes and in virtually every iteration you can imagine. That’s also part of the problem.
1. Ecosystem chaos: The Android operating system is open source and so hardware makers can take it and do almost anything they want with it. The only real carrot-and-stick that Google has is whether to allow the hardware makers the ability to include the Android Market for applications on their devices. And, frankly, Google has not used this as effectively as it could to keep vendors from doing bad things like launching with long-outdated versions of Android like the Dell Streak did and loading up the device with a bunch of uninstallable crapware like AT&T did with the HTC Aria and Verizon did with the Samsung Fascinate.
2. Wildly inconsistent experiences: One of the main consequences of the ecosystem melee is that there is not enough of a consistent experience across different Android devices. For example, nearly all of the hardware vendors put the Android menu buttons in a different order at the bottom of the screen, and many of them even use different types of button icons, further confusing users. Then there’s the issue of Android software updates. Google releases major updates to the Android OS at least twice a year. However, in 2010, the only device that got those updates right away was Google’s Nexus One, which runs the stock Android OS. All of the other Android devices have a vendor-supplied skin (which typically makes the devices worse instead of better) that runs on top of Android. The hardware vendors have to update their custom Android skins to make them compatible with the newest Android software and then submit it to the wireless carriers, who have to make sure it doesn’t conflict with any of their Android apps, and then it finally gets pushed to the consumer. The timing of these updates is very inconsistent across the Android ecosystem.
3. Leadership vacuum: A lot of these Android problems boil down to the fact that Google needs to show stronger leadership of its ecosystem. Even if it can’t ultimately force the hands of hardware vendors since Android is open source, it can use the Android Market as a bigger stick against gross violators and it can publicly suggest best practices that it would like to see Android vendors adopt in order to pressure (and occasionally inspire) the hardware makers and wireless carriers into better behavior.

How will it turn out?

In the smartphone market, you have to wonder how well these two will be able to market against each other to exploit their weaknesses. The two are fairly well solidified in people’s minds. Unless more people get sick of being locked into the iTunes ecosystem on iPhone (no sign of that yet) or get fed up with the crapware and delayed updates with Android (only a few instances where the masses have noticed), then the 2010 growth trajectory of both platforms will likely hold.
The game is a little more wide open in tablets. Companies like ASUS are targeting Apple’s weak spots in productivity and hardware choices. Hewlett-Packard could combine its long experience in tablet hardware with Palm’s webOS to create a tablet with much better multi-tasking and business features than Android and iOS. But, again, Apple has a big lead here and Google’s tablet OS that it showed off at CES looked very impressive and there are already a lot of big hardware vendors that have lined up to use it.
The bottom line is that both Android and iOS are going to be wildly successful in 2011 and continue to gobble up mobile marketshare. In most cases, it won’t come at the expense of each other, although we should expect Apple to initially steal some Android sales on Verizon and Android will eat away at some iPad sales when its first wave of tablets hit the ground in the spring.
Nevertheless, there will be a ton of new customers coming into the market in both smartphones and tablets in 2011. Look for Google and Apple to dominate most of the new sales in both of those markets. That will keep both Android and iOS on major growth trajectories. Android will have a lot more devices and a lot more companies pushing its devices, so it will ultimately grab greater market share in smartphones, although Apple is very competitive on price (unlike in the Mac vs. PC battles of 1980s and 1990s) so it won’t just be relegated to the high end of the market. It will take a much larger chunk of market share than it did in the PC wars.
And, in tablets, Apple is out to a huge lead with the surprising success of the iPad. Android and others will start to eat into that cushion in 2011, but Apple will still command a majority of that market by the end of the year.

What about Microsoft, HP, BlackBerry, and Nokia?

Unfortunately, it looks like all four of these behemoths are on the wrong side of history. These guys are all going to be reduced to challenger status in 2011. They’ll be on the outside looking in. Both Microsoft (with Windows Phone 7) and HP (with Palm webOS) could have snatched some of the momentum away from Apple and Google a year ago in the smartphone market, but they’re a little late now. Even though both have solid products, their timing is off and they have a lot of ground to make up in winning over software developers to their platforms.
As for BlackBerry and Nokia, they both have a large installed base of customers to draw on and build from, but it’s not going to be enough to stem their losses in 2011. They are both too far behind when it comes to product innovation. Oh sure, they will continue to hold on to nice chunks of old market share in some places, but both will likely continue their decline at accelerating rates in 2011.

Android 2.3 Gingerbread optimized for gaming experience



Android platform with version 2.3, a.k.a "Gingerbread", which adds improvements to the mobile OS  interface, text input, and power management, as well as new features like internet calling, download management, and more. Most importantly, however, Google has optimized the OS for games, improving performance, adding more power, and support for gyroscope sensors. 

The new OS cuts down on a lot of the extraneous processing and data collection that occurs while a game is played, making animation smoother, more responsive, and eliminating long loads. Similarly, Google has opened the doors to elements of the OS previous inaccessible for developers, including input and sensor events, audio, OpenGL ES, and more. 


For other media, the new OS includes a variety of new functions, including support for new audio and video formats, like AAC, and audio effects, like reverb, bass boost, and equalizers. The native camera app and background APIs now allow access for multiple built-in cameras, giving developers and users the ability to swap between lenses in a single app.

One of the cooler new features is integrated internet calling, which adds support for Voice over Internet Protocol (VoIP) to the OS' main calling features. In other words, users will be able to add and make calls to friends using web-based calling services in one consolidated area, not specific specialized apps.

Smaller performance tweaks include UI optimizations, like better keyboard spacing, more intuitive presentation, and simplified graphics and menus. The keyboard now incorporates a revamped copy/paste system that, like the iOS 4, allows users to select lines of text using a two sliding brackets. 



The new power management system promises to get better battery performance out of Android-enabled devices by showing users how apps, functions, and settings are impacting battery performance, as well as allowing users to close apps that are consuming large amounts of power in the background. 




You will never say "boring" to android...

Thursday, April 28, 2011

Android Fascination fading

Android Fascination fading!! Why??
From survey in London interest developer to develop application for the tablet device android operating system (O.S) from Android Google began to fade.

According to the survey research firm IDC and Appcelerator, in April, 71% of the developer admits that they are interested in developing Android applications tablets.Whereas in January the number of applicants reached 74%.

Firms were revealed, 63% of respondents said, Android device fragmentation is the biggest problem. While 30% of respondents said the weak reaction of consumers to the reasons. Approximately 28% of developers believe, too many applications on the Android Market could endanger the ecosystem of Android.





"Fragmentation Android become has become a bigger problem and this will provide an opportunity for Google competitors like Microsoft, HP, Nokia and RIM to exploit it," saidthe survey was quoted as saying by PCWorld.

While the interest in Android developers began to decline, interest in Apple's developer on the IOS continues to increase. A total of 91% was deeply interested developerscreate iPhone applications. About 86% said they are interested in making an application for the iPad.


Wow this is interesting. What do you think? Android will lose their popularities or not?

Resources from : Teknologi inilah

Wednesday, April 27, 2011

Android O.S,the top most wanted phone...

Apple iPhone might be so popular and dominate the market. But, do you know what the public most desirable mobile phone today?
The answer is android phone.

From Nielsen survey during the period January to March, they found 31 percent of consumers are eager to have Android phones. This percentage is up 26 percent in the period in late 2010.

As for those who want the IOS-based phone (iPhone) by 30 percent. This percentage isdown 33 percent over the same period.

This percentage is interesting. According to PC World, for months they observedincrease in the percentage of Android from various sides, skeptical view is that growthoccurs due to its affordability compared to competitors.

However, Nielsen offered another possibility. Growth "will" happen driven by increasedsales of Android than IOS. Factor consistent with the desire of sales.

J.R. Raphael, author of the tech news site PC World, offers another possibility. IOS decline occurred because another variable called "waiting". This means that many people are waiting for Apple's latest products. "Waiting for iPhone 4 is a popular one formonths, meaning that as long as potential buyers wait for Apple's products areconsidered more powerful," said Raphael.

Resource from : PC WORLD

Android 3.0 Honeycomb

New UI designed from the ground up for tablets

Android 3.0 is a new version of the Android platform that is specifically optimized for devices with larger screen sizes, particularly tablets. It introduces a brand new, truly virtual and “holographic” UI design, as well as an elegant, content-focused interaction model.
Android 3.0 builds on the things people love most about Android — refined multitasking, rich notifications, Home screen customization, widgets, and more — and transforms them with a vibrant, 3D experience and deeper interactivity, making them familiar but even better than before.
The new UI brings fresh paradigms for interaction, navigation, and customization and makes them available to all applications — even those built for earlier versions of the platform. Applications written for Android 3.0 are able to use an extended set of UI objects, powerful graphics, and media capabilities to engage users in new ways.
System Bar, for global status and notifications
Across the system and in all applications, users have quick access to notifications, system status, and soft navigation buttons in a System Bar, available at the bottom of the screen. The System Bar is always present and is a key touchpoint for users, but in a new "lights out mode" can also be dimmed for full-screen viewing, such as for videos.
Action Bar, for application control
In every application, users have access to contextual options, navigation, widgets, or other types of content in an Action Bar, displayed at the top of the screen. The Action Bar is always present when an application is in use, although its content, theme, and other properties are managed by the application rather than the system. The Action Bar is another key touchpoint for users, especially with action items and an overflow dropdown menu, which users frequently access in a similar manner in most applications.
Customizable Home screens
Five customizable Home screens give users instant access to all parts of the system from any context. Each screen offers a large grid that maintains spatial arrangement in all orientations. Users can select and manipulate Home screen widgets, app shortcuts, and wallpapers using a dedicated visual layout mode. Visual cues and drop shadows improve visibility when adjusting the layout of shortcuts and widgets. Each Home screen also offers a familiar launcher for access to all installed applications, as well as a Search box for universal search of apps, contacts, media files, web content, and more.
Recent Apps, for easy visual multitasking
Multitasking is a key strength of Android and it is central to the Android 3.0 experience. As users launch applications to handle various tasks, they can use the Recent Apps list in the System Bar to see the tasks underway and quickly jump from one application context to another. To help users rapidly identify the task associated with each app, the list shows a snapshot of its actual state when the user last viewed it.

Redesigned keyboard

The Android soft keyboard is redesigned to make entering text fast and accurate on larger screen sizes. The keys are reshaped and repositioned for improved targeting, and new keys have been added, such as a Tab key, to provide richer and more efficient text input. Users can touch-hold keys to access menus of special characters and switch text/voice input modes from a button in the System Bar.

Improved text selection, copy and paste

When entering or viewing text, a new UI lets users quickly select a word by press-hold and then adjust the selection area as needed by dragging a set of bounding arrows to new positions. Users can then select an action from the Action Bar, such as copy to the clipboard, share, paste, web search, or find.

New connectivity options

Android 3.0 includes new connectivity features that add versatility and convenience for users. Built-in support for Media/Picture Transfer Protocol lets users instantly sync media files with a USB-connected camera or desktop computer, without needing to mount a USB mass-storage device. Users can also connect full keyboards over either USB or Bluetooth, for a familiar text-input environment. For improved wi-fi connectivity, a new combo scan reduces scan times across bands and filters. New support for Bluetooth tethering means that more types of devices can share the network connection of an Android-powered device.
Thats it the Android 3.0 Honeycomb, but this O.S just for tablet generation.....


Sunday, April 24, 2011

Near Field Communication (NFC) Android 2.3

What is NFC (Near Field Communication)?
NFC is is a set of short-range wireless technologies, typically requiring a distance of 4 cm or less. NFC operates at 13.56 MHz and at rates ranging from 106 kbit/s to 848 kbit/s. NFC always involves an initiator and a target; the initiator actively generates an RF field that can power a passive target. This enables NFC targets to take very simple form factors such as tags, stickers, key fobs, or cards that do not require batteries. NFC peer-to-peer communication is also possible, where both devices are powered.

Some of the new features include:
  • A comprehensive NFC reader/writer API that lets apps read and write to almost any standard NFC tag in use today.
  • Advanced Intent dispatching that gives apps more control over how/when they are launched when an NFC tag comes into range.
  • Some limited support for peer-to-peer connection with other NFC devices.
For end users of NFC-enabled Android devices, what this means is that applications now have more control about how they are launched when an NFC tag is read. For example, apps could listen for specific tag content or tag technologies, and only launch when a match was made. Plus, applications running in the foreground could stop another app from launching upon the tag reading event, if need be.
The updated platform also provides a limited peer-to-peer communication protocol and API for setting up things like Bluetooth or DLNA connections. That would mean that two NFC-enabled devices could share data when in close proximity. It's easy to imagine how developers could build apps for contact sharing or photo sharing using NFC.
Also new is the ability for developers to write tags, when before NFC allowed tag reading only. This two-way communication is an important aspect to any sort of NFC-backed mobile payment solution, such as the one Google is reportedly building now.
Google says it expects most devices shipping with an Android 2.3 platform will run 2.3.3 going forward.
NFC will let you make contact - free  payment
Do not bother carrying your creditcard or cash money for any payment,you can just pay it all with your Android phone with NFC,just tag n tap and then gotcha!! Simple to making any payment. Thanks to the chips' short-range wireless capabilities, an NFC-enabled smartphone will allow you to simply wave your device in front of a retailer's sensor and have your purchase immediately placed onto your credit card or banking account.
Try it now and say thank you for Android 2.3.... :)

Android Product Support

Android Product Support

Many product or brand support for android O.S such as :





and many more...